- Added Martin Howe's fixes for morphing and DECORATE function prototypes.
- Minor fixes in texture code. SVN r922 (trunk)
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7 changed files with 19 additions and 7 deletions
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@ -754,11 +754,11 @@ static int ParseMorphStyle (FScanner &sc)
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{
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static const char * morphstyles[]={
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"MRF_ADDSTAMINA", "MRF_FULLHEALTH", "MRF_UNDOBYTOMEOFPOWER", "MRF_UNDOBYCHAOSDEVICE",
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"MRF_FAILNOTELEFRAG", "MRF_FAILNOLAUGH", "MRF_WHENINVULNERABLE", NULL};
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"MRF_FAILNOTELEFRAG", "MRF_FAILNOLAUGH", "MRF_WHENINVULNERABLE", "MRF_LOSEACTUALWEAPON", NULL};
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static const int morphstyle_values[]={
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MORPH_ADDSTAMINA, MORPH_FULLHEALTH, MORPH_UNDOBYTOMEOFPOWER, MORPH_UNDOBYCHAOSDEVICE,
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MORPH_FAILNOTELEFRAG, MORPH_FAILNOLAUGH, MORPH_WHENINVULNERABLE};
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MORPH_FAILNOTELEFRAG, MORPH_FAILNOLAUGH, MORPH_WHENINVULNERABLE, MORPH_LOSEACTUALWEAPON};
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// May be given flags by number...
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if (sc.CheckNumber())
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