- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
- fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed. - added an Alt HUD icon for Hexen's fighter's fist. SVN r2501 (trunk)
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3 changed files with 9 additions and 2 deletions
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@ -2662,9 +2662,15 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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case APROP_Friendly:
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if (value)
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{
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if (actor->CountsAsKill()) level.total_monsters--;
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actor->flags |= MF_FRIENDLY;
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}
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else
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{
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actor->flags &= ~MF_FRIENDLY;
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if (actor->CountsAsKill()) level.total_monsters++;
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}
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break;
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