Better bad save checking

- Move invalid save condition checks from save CCMD into G_SaveGame().
- Add a gamestate != GS_LEVEL check to G_DoSaveGame().
This commit is contained in:
Randy Heit 2015-02-24 20:18:41 -06:00
commit 5d65b10aec
2 changed files with 20 additions and 20 deletions

View file

@ -813,21 +813,6 @@ CCMD (save)
Printf ("usage: save <filename> [description]\n");
return;
}
if (!usergame)
{
Printf ("not in a saveable game\n");
return;
}
if (gamestate != GS_LEVEL)
{
Printf ("not in a level\n");
return;
}
if(players[consoleplayer].health <= 0 && !multiplayer)
{
Printf ("player is dead in a single-player game\n");
return;
}
FString fname = argv[1];
DefaultExtension (fname, ".zds");
G_SaveGame (fname, argv.argc() > 2 ? argv[2] : argv[1]);