- no, we do not want to use global variables to pass parameters around...
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6 changed files with 14 additions and 14 deletions
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@ -54,8 +54,6 @@
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CVAR(Bool, gl_light_models, true, CVAR_ARCHIVE)
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extern int modellightindex;
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VSMatrix FGLModelRenderer::GetViewToWorldMatrix()
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{
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VSMatrix objectToWorldMatrix;
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@ -359,9 +357,9 @@ void FModelVertexBuffer::SetupFrame(FModelRenderer *renderer, unsigned int frame
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//
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//===========================================================================
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void gl_RenderModel(GLSprite * spr)
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void gl_RenderModel(GLSprite * spr, int mli)
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{
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FGLModelRenderer renderer;
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FGLModelRenderer renderer(mli);
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renderer.RenderModel(spr->x, spr->y, spr->z, spr->modelframe, spr->actor);
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}
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@ -371,8 +369,8 @@ void gl_RenderModel(GLSprite * spr)
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//
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//===========================================================================
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void gl_RenderHUDModel(DPSprite *psp, float ofsX, float ofsY)
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void gl_RenderHUDModel(DPSprite *psp, float ofsX, float ofsY, int mli)
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{
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FGLModelRenderer renderer;
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FGLModelRenderer renderer(mli);
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renderer.RenderHUDModel(psp, ofsX, ofsY);
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}
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