Fixed compilation on platforms other than Windows

This commit is contained in:
alexey.lysiuk 2016-10-03 22:13:33 +03:00
commit 5d99e7dafe
2 changed files with 5 additions and 2 deletions

View file

@ -104,10 +104,13 @@ void RowInterleaved3D::Present() const
// Compute absolute offset from top of screen to top of current display window
// because we need screen-relative, not window-relative, scan line parity
int windowVOffset = 0;
#ifdef _WIN32
if (! fullscreen) {
I_SaveWindowedPos(); // update win_y CVAR
windowVOffset = win_y;
}
#endif // _WIN32
GLRenderer->mPresent3dRowShader->VerticalPixelOffset.Set(
windowVOffset // fixme: vary with window location