- renamed the WallMost functions because again: No more Build code -> no Build names!
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4 changed files with 33 additions and 33 deletions
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@ -639,12 +639,12 @@ void R_AddLine (seg_t *line)
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if (rw_frontcz1 > rw_backcz1 || rw_frontcz2 > rw_backcz2)
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{
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rw_havehigh = true;
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WallMost (wallupper, backsector->ceilingplane, &WallC);
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R_CreateWallSegmentYSloped (wallupper, backsector->ceilingplane, &WallC);
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}
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if (rw_frontfz1 < rw_backfz1 || rw_frontfz2 < rw_backfz2)
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{
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rw_havelow = true;
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WallMost (walllower, backsector->floorplane, &WallC);
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R_CreateWallSegmentYSloped (walllower, backsector->floorplane, &WallC);
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}
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// Portal
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@ -745,8 +745,8 @@ void R_AddLine (seg_t *line)
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}
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else
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{
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rw_ceilstat = WallMost (walltop, frontsector->ceilingplane, &WallC);
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rw_floorstat = WallMost (wallbottom, frontsector->floorplane, &WallC);
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rw_ceilstat = R_CreateWallSegmentYSloped (walltop, frontsector->ceilingplane, &WallC);
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rw_floorstat = R_CreateWallSegmentYSloped (wallbottom, frontsector->floorplane, &WallC);
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// [RH] treat off-screen walls as solid
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#if 0 // Maybe later...
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