- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
treated it as a mace and wrote into some undefined memory. - Fixed: A_BishopMissileWeave didn't initialize special2 for proper movement. - Added a speed parameter to A_SkullAttack. - Fixed: Black as first or only blood color didn't work. - Fixed: Sounds played in wi_stuff.cpp and f_finale.cpp need the CHAN_UI flag. - Fixed: Spawning a player could play the *gasp sound. - Fixed: SBARINFO's health display didn't scale to the proper maximum. - Added Skulltag's Teleport_NoStop action special. SVN r1074 (trunk)
This commit is contained in:
parent
a5c52d8371
commit
5dc42121b7
19 changed files with 143 additions and 84 deletions
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@ -620,7 +620,7 @@ void F_CastTicker (void)
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castnum = 0;
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if (castorder[castnum].info->SeeSound)
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{
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S_Sound (CHAN_VOICE, castorder[castnum].info->SeeSound, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, castorder[castnum].info->SeeSound, 1, ATTN_NONE);
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}
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caststate = castorder[castnum].info->SeeState;
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// [RH] Skip monsters that have been hacked to no longer have attack states
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@ -655,7 +655,7 @@ void F_CastTicker (void)
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if (atkstates[i].match == caststate)
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{
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S_StopAllChannels ();
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S_Sound (CHAN_WEAPON, atkstates[i].sound, 1, ATTN_NONE);
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S_Sound (CHAN_WEAPON | CHAN_UI, atkstates[i].sound, 1, ATTN_NONE);
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break;
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}
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}
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@ -732,11 +732,12 @@ bool F_CastResponder (event_t* ev)
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castattacking = false;
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if (castnum == 16)
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{
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S_Sound (players[consoleplayer].mo, CHAN_VOICE, "*death", 1, ATTN_NONE);
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int snd = S_FindSkinnedSound(players[consoleplayer].mo, "*death");
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if (snd != 0) S_Sound (CHAN_VOICE | CHAN_UI, snd, 1, ATTN_NONE);
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}
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else if (castorder[castnum].info->DeathSound)
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{
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S_Sound (CHAN_VOICE, castorder[castnum].info->DeathSound, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, castorder[castnum].info->DeathSound, 1, ATTN_NONE);
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}
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}
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@ -992,7 +993,7 @@ void F_BunnyScroll (void)
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stage = 6;
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if (stage > laststage)
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{
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S_Sound (CHAN_WEAPON, "weapons/pistol", 1, ATTN_NONE);
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S_Sound (CHAN_WEAPON | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
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laststage = stage;
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}
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@ -1074,28 +1075,28 @@ void F_AdvanceSlideshow ()
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// Macil's speech on map 3 about the Programmer.
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case 1:
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FinaleFlat = "SS2F1";
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S_Sound (CHAN_VOICE, "svox/mac10", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/mac10", 1, ATTN_NORM);
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FinalePart = 2;
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FinaleEndCount = 9 * TICRATE;
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break;
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case 2:
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FinaleFlat = "SS2F2";
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S_Sound (CHAN_VOICE, "svox/mac11", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/mac11", 1, ATTN_NORM);
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FinalePart = 3;
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FinaleEndCount = 10 * TICRATE;
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break;
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case 3:
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FinaleFlat = "SS2F3";
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S_Sound (CHAN_VOICE, "svox/mac12", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/mac12", 1, ATTN_NORM);
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FinalePart = 4;
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FinaleEndCount = 12 * TICRATE;
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break;
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case 4:
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FinaleFlat = "SS2F4";
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S_Sound (CHAN_VOICE, "svox/mac13", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/mac13", 1, ATTN_NORM);
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FinalePart = -99;
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FinaleEndCount = 17 * TICRATE;
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break;
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@ -1103,28 +1104,28 @@ void F_AdvanceSlideshow ()
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// Macil's speech on map 10 about the Sigil.
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case 5:
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FinaleFlat = "SS3F1";
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S_Sound (CHAN_VOICE, "svox/mac16", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/mac16", 1, ATTN_NORM);
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FinalePart = 6;
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FinaleEndCount = 10 * TICRATE;
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break;
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case 6:
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FinaleFlat = "SS3F2";
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S_Sound (CHAN_VOICE, "svox/mac17", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/mac17", 1, ATTN_NORM);
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FinalePart = 7;
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FinaleEndCount = 12 * TICRATE;
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break;
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case 7:
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FinaleFlat = "SS3F3";
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S_Sound (CHAN_VOICE, "svox/mac18", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/mac18", 1, ATTN_NORM);
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FinalePart = 8;
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FinaleEndCount = 12 * TICRATE;
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break;
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case 8:
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FinaleFlat = "SS3F4";
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S_Sound (CHAN_VOICE, "svox/mac19", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/mac19", 1, ATTN_NORM);
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FinaleEndCount = 11 * TICRATE;
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FinalePart = -99;
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break;
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@ -1133,21 +1134,21 @@ void F_AdvanceSlideshow ()
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case 10:
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FinaleFlat = "SS4F1";
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S_StartMusic ("D_HAPPY");
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S_Sound (CHAN_VOICE, "svox/rie01", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/rie01", 1, ATTN_NORM);
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FinaleEndCount = 13 * TICRATE;
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FinalePart = 11;
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break;
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case 11:
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FinaleFlat = "SS4F2";
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S_Sound (CHAN_VOICE, "svox/bbx01", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/bbx01", 1, ATTN_NORM);
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FinaleEndCount = 11 * TICRATE;
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FinalePart = 12;
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break;
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case 12:
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FinaleFlat = "SS4F3";
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S_Sound (CHAN_VOICE, "svox/bbx02", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/bbx02", 1, ATTN_NORM);
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FinaleEndCount = 14 * TICRATE;
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FinalePart = 13;
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break;
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@ -1162,21 +1163,21 @@ void F_AdvanceSlideshow ()
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case 14:
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S_StartMusic ("D_SAD");
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FinaleFlat = "SS5F1";
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S_Sound (CHAN_VOICE, "svox/ss501b", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/ss501b", 1, ATTN_NORM);
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FinalePart = 15;
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FinaleEndCount = 11 * TICRATE;
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break;
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case 15:
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FinaleFlat = "SS5F2";
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S_Sound (CHAN_VOICE, "svox/ss502b", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/ss502b", 1, ATTN_NORM);
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FinalePart = 16;
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FinaleEndCount = 10 * TICRATE;
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break;
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case 16:
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FinaleFlat = "SS5F3";
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S_Sound (CHAN_VOICE, "svox/ss503b", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/ss503b", 1, ATTN_NORM);
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FinalePart = -1;
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FinaleEndCount = 11 * TICRATE;
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break;
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@ -1185,21 +1186,21 @@ void F_AdvanceSlideshow ()
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case 17:
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S_StartMusic ("D_END");
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FinaleFlat = "SS6F1";
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S_Sound (CHAN_VOICE, "svox/ss601a", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/ss601a", 1, ATTN_NORM);
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FinaleEndCount = 8 * TICRATE;
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FinalePart = 18;
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break;
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case 18:
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FinaleFlat = "SS6F2";
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S_Sound (CHAN_VOICE, "svox/ss602a", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/ss602a", 1, ATTN_NORM);
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FinalePart = 19;
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FinaleEndCount = 8 * TICRATE;
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break;
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case 19:
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FinaleFlat = "SS6F3";
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S_Sound (CHAN_VOICE, "svox/ss603a", 1, ATTN_NORM);
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S_Sound (CHAN_VOICE | CHAN_UI, "svox/ss603a", 1, ATTN_NORM);
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FinalePart = -1;
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FinaleEndCount = 9 * TICRATE;
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break;
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