- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
treated it as a mace and wrote into some undefined memory. - Fixed: A_BishopMissileWeave didn't initialize special2 for proper movement. - Added a speed parameter to A_SkullAttack. - Fixed: Black as first or only blood color didn't work. - Fixed: Sounds played in wi_stuff.cpp and f_finale.cpp need the CHAN_UI flag. - Fixed: Spawning a player could play the *gasp sound. - Fixed: SBARINFO's health display didn't scale to the proper maximum. - Added Skulltag's Teleport_NoStop action special. SVN r1074 (trunk)
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19 changed files with 143 additions and 84 deletions
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@ -3611,7 +3611,7 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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p->multicount = 0;
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p->lastkilltime = 0;
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p->BlendR = p->BlendG = p->BlendB = p->BlendA = 0.f;
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p->mo->ResetAirSupply();
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p->mo->ResetAirSupply(false);
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p->Uncrouch();
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p->momx = p->momy = 0; // killough 10/98: initialize bobbing to 0.
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