- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still

treated it as a mace and wrote into some undefined memory.
- Fixed: A_BishopMissileWeave didn't initialize special2 for proper movement.
- Added a speed parameter to A_SkullAttack.
- Fixed: Black as first or only blood color didn't work.
- Fixed: Sounds played in wi_stuff.cpp and f_finale.cpp need the CHAN_UI flag.
- Fixed: Spawning a player could play the *gasp sound.
- Fixed: SBARINFO's health display didn't scale to the proper maximum.
- Added Skulltag's Teleport_NoStop action special.


SVN r1074 (trunk)
This commit is contained in:
Christoph Oelckers 2008-07-19 12:40:10 +00:00
commit 5dc42121b7
19 changed files with 143 additions and 84 deletions

View file

@ -1537,6 +1537,13 @@ static void ActorBloodColor (FScanner &sc, AActor *defaults, Baggage &bag)
}
PalEntry pe = MAKERGB(r,g,b);
pe.a = CreateBloodTranslation(sc, pe);
if (DWORD(pe) == 0)
{
// If black is the first color being created it will create a value of 0
// which stands for 'no translation'
// Using (1,1,1) instead of (0,0,0) won't be noticable.
pe = MAKERGB(1,1,1);
}
bag.Info->Class->Meta.SetMetaInt (AMETA_BloodColor, pe);
}