- Removed unnecessary 'id' variable from AActor.
- Removed unused 'backpack' variable from player_t. - Removed duplicate code from b_move.cpp. - General cleanup.
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9 changed files with 20 additions and 43 deletions
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@ -937,9 +937,6 @@ public:
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TObjPtr<AInventory> Inventory; // [RH] This actor's inventory
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DWORD InventoryID; // A unique ID to keep track of inventory items
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//Added by MC:
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SDWORD id; // Player ID (for items, # in list.)
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BYTE smokecounter;
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BYTE FloatBobPhase;
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BYTE FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 is player 0, etc)
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