- Removed unnecessary 'id' variable from AActor.

- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
This commit is contained in:
ChillyDoom 2014-10-13 08:45:36 +01:00
commit 5de6b535ae
9 changed files with 20 additions and 43 deletions

View file

@ -249,7 +249,7 @@ shootmissile:
if (m)
{
if (inc[actor->id])
if (inc[actor->player - players])
actor->player->angle += m;
else
actor->player->angle -= m;
@ -257,7 +257,7 @@ shootmissile:
if (abs (actor->player->angle - actor->angle) < 4*ANGLE_1)
{
inc[actor->id] = !inc[actor->id];
inc[actor->player - players] = !inc[actor->player - players];
}
if (Check_LOS (actor, enemy, (SHOOTFOV/2)))