- Removed unnecessary 'id' variable from AActor.

- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
This commit is contained in:
ChillyDoom 2014-10-13 08:45:36 +01:00
commit 5de6b535ae
9 changed files with 20 additions and 43 deletions

View file

@ -17,20 +17,7 @@
#include "gi.h"
#include "a_keys.h"
#include "d_event.h"
enum dirtype_t
{
DI_EAST,
DI_NORTHEAST,
DI_NORTH,
DI_NORTHWEST,
DI_WEST,
DI_SOUTHWEST,
DI_SOUTH,
DI_SOUTHEAST,
DI_NODIR,
NUMDIRS
};
#include "p_enemy.h"
static FRandom pr_botopendoor ("BotOpenDoor");
static FRandom pr_bottrywalk ("BotTryWalk");
@ -39,10 +26,6 @@ static FRandom pr_botnewchasedir ("BotNewChaseDir");
// borrow some tables from p_enemy.cpp
extern dirtype_t opposite[9];
extern dirtype_t diags[4];
extern fixed_t xspeed[8];
extern fixed_t yspeed[8];
extern TArray<line_t *> spechit;
//Called while the bot moves after its player->dest mobj
//which can be a weapon/enemy/item whatever.