- Removed unnecessary 'id' variable from AActor.
- Removed unused 'backpack' variable from player_t. - Removed duplicate code from b_move.cpp. - General cleanup.
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9 changed files with 20 additions and 43 deletions
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@ -76,8 +76,6 @@ FPlayerColorSet *P_GetPlayerColorSet(FName classname, int setnum);
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void P_EnumPlayerColorSets(FName classname, TArray<int> *out);
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const char *GetPrintableDisplayName(const PClass *cls);
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class player_t;
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class APlayerPawn : public AActor
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{
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DECLARE_CLASS (APlayerPawn, AActor)
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@ -398,8 +396,7 @@ public:
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int inventorytics;
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BYTE CurrentPlayerClass; // class # for this player instance
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bool backpack;
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int frags[MAXPLAYERS]; // kills of other players
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int fragcount; // [RH] Cumulative frags for this player
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int lastkilltime; // [RH] For multikills
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