Add support for capping sky with a solid color
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7 changed files with 494 additions and 0 deletions
165
src/r_plane.cpp
165
src/r_plane.cpp
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@ -63,6 +63,8 @@
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#pragma warning(disable:4244)
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#endif
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CVAR(Bool, r_capsky, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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//EXTERN_CVAR (Int, tx)
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//EXTERN_CVAR (Int, ty)
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@ -898,8 +900,171 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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return composite;
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}
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static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat)
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{
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uint32_t height = frontskytex->GetHeight();
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for (int i = 0; i < columns; i++)
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{
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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uint32_t uv_pos = (uint32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
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int x = start_x + i;
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if (MirrorFlags & RF_XFLIP)
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x = (viewwidth - x);
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DWORD ang, angle1, angle2;
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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bufplce[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
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bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
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vince[i] = uv_step;
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vplce[i] = uv_pos;
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}
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bufheight[0] = height;
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bufheight[1] = backskytex ? backskytex->GetHeight() : height;
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dc_dest = (ylookup[y1] + start_x) + dc_destorg;
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dc_count = y2 - y1;
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uint32_t solid_top = frontskytex->GetSWSkyCapColor(false);
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uint32_t solid_bottom = frontskytex->GetSWSkyCapColor(true);
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if (columns == 4)
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if (!backskytex)
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R_DrawSingleSkyCol4(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol4(solid_top, solid_bottom);
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else
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if (!backskytex)
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R_DrawSingleSkyCol1(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol1(solid_top, solid_bottom);
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}
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static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
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{
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if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
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{
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double texturemid = skymid * frontskytex->Scale.Y + frontskytex->GetHeight();
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R_DrawSkyColumnStripe(start_x, y1, y2, columns, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
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}
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else
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{
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double yrepeat = frontskytex->Scale.Y;
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double scale = frontskytex->Scale.Y * skyscale;
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double iscale = 1 / scale;
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short drawheight = short(frontskytex->GetHeight() * scale);
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double topfrac = fmod(skymid + iscale * (1 - CenterY), frontskytex->GetHeight());
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if (topfrac < 0) topfrac += frontskytex->GetHeight();
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double texturemid = topfrac - iscale * (1 - CenterY);
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R_DrawSkyColumnStripe(start_x, y1, y2, columns, scale, texturemid, yrepeat);
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}
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}
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static void R_DrawCapSky(visplane_t *pl)
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{
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int x1 = pl->left;
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int x2 = pl->right;
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short *uwal = (short *)pl->top;
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short *dwal = (short *)pl->bottom;
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// Calculate where 4 column alignment begins and ends:
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int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
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int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
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// First unaligned columns:
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for (int x = x1; x < aligned_x1; x++)
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{
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int y1 = uwal[x];
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int y2 = dwal[x];
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if (y2 <= y1)
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continue;
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R_DrawSkyColumn(x, y1, y2, 1);
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}
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// The aligned columns
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for (int x = aligned_x1; x < aligned_x2; x += 4)
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{
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// Find y1, y2, light and uv values for four columns:
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int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
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int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
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// Figure out where we vertically can start and stop drawing 4 columns in one go
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int middle_y1 = y1[0];
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int middle_y2 = y2[0];
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for (int i = 1; i < 4; i++)
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{
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middle_y1 = MAX(y1[i], middle_y1);
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middle_y2 = MIN(y2[i], middle_y2);
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}
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// If we got an empty column in our set we cannot draw 4 columns in one go:
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bool empty_column_in_set = false;
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for (int i = 0; i < 4; i++)
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{
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if (y2[i] <= y1[i])
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empty_column_in_set = true;
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}
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if (empty_column_in_set || middle_y2 <= middle_y1)
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{
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for (int i = 0; i < 4; i++)
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{
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if (y2[i] <= y1[i])
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continue;
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R_DrawSkyColumn(x + i, y1[i], y2[i], 1);
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}
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continue;
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}
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// Draw the first rows where not all 4 columns are active
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for (int i = 0; i < 4; i++)
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{
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if (y1[i] < middle_y1)
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R_DrawSkyColumn(x + i, y1[i], middle_y1, 1);
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}
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// Draw the area where all 4 columns are active
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R_DrawSkyColumn(x, middle_y1, middle_y2, 4);
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// Draw the last rows where not all 4 columns are active
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for (int i = 0; i < 4; i++)
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{
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if (middle_y2 < y2[i])
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R_DrawSkyColumn(x + i, middle_y2, y2[i], 1);
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}
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}
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// The last unaligned columns:
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for (int x = aligned_x2; x < x2; x++)
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{
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int y1 = uwal[x];
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int y2 = dwal[x];
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if (y2 <= y1)
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continue;
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R_DrawSkyColumn(x, y1, y2, 1);
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}
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}
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static void R_DrawSky (visplane_t *pl)
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{
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if (r_capsky)
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{
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R_DrawCapSky(pl);
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return;
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}
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int x;
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float swal;
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