- moved some event related code to 'common'.

This commit is contained in:
Christoph Oelckers 2020-06-13 20:31:57 +02:00
commit 5dfe9918d0
24 changed files with 410 additions and 237 deletions

View file

@ -630,22 +630,6 @@ DEFINE_FIELD_X(WorldEvent, FWorldEvent, NewDamage);
DEFINE_FIELD_X(PlayerEvent, FPlayerEvent, PlayerNumber);
DEFINE_FIELD_X(PlayerEvent, FPlayerEvent, IsReturn);
DEFINE_FIELD_X(UiEvent, FUiEvent, Type);
DEFINE_FIELD_X(UiEvent, FUiEvent, KeyString);
DEFINE_FIELD_X(UiEvent, FUiEvent, KeyChar);
DEFINE_FIELD_X(UiEvent, FUiEvent, MouseX);
DEFINE_FIELD_X(UiEvent, FUiEvent, MouseY);
DEFINE_FIELD_X(UiEvent, FUiEvent, IsShift);
DEFINE_FIELD_X(UiEvent, FUiEvent, IsAlt);
DEFINE_FIELD_X(UiEvent, FUiEvent, IsCtrl);
DEFINE_FIELD_X(InputEvent, FInputEvent, Type);
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyScan);
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyString);
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyChar);
DEFINE_FIELD_X(InputEvent, FInputEvent, MouseX);
DEFINE_FIELD_X(InputEvent, FInputEvent, MouseY);
DEFINE_FIELD_X(ConsoleEvent, FConsoleEvent, Player)
DEFINE_FIELD_X(ConsoleEvent, FConsoleEvent, Name)
DEFINE_FIELD_X(ConsoleEvent, FConsoleEvent, Args)
@ -1050,46 +1034,6 @@ void DStaticEventHandler::PlayerDisconnected(int num)
}
}
FUiEvent::FUiEvent(const event_t *ev)
{
Type = (EGUIEvent)ev->subtype;
KeyChar = 0;
IsShift = false;
IsAlt = false;
IsCtrl = false;
MouseX = 0;
MouseY = 0;
// we don't want the modders to remember what weird fields mean what for what events.
switch (ev->subtype)
{
case EV_GUI_None:
break;
case EV_GUI_KeyDown:
case EV_GUI_KeyRepeat:
case EV_GUI_KeyUp:
KeyChar = ev->data1;
KeyString = FString(char(ev->data1));
IsShift = !!(ev->data3 & GKM_SHIFT);
IsAlt = !!(ev->data3 & GKM_ALT);
IsCtrl = !!(ev->data3 & GKM_CTRL);
break;
case EV_GUI_Char:
KeyChar = ev->data1;
KeyString = MakeUTF8(ev->data1);
IsAlt = !!ev->data2; // only true for Win32, not sure about SDL
break;
default: // mouse event
// note: SDL input doesn't seem to provide these at all
//Printf("Mouse data: %d, %d, %d, %d\n", ev->x, ev->y, ev->data1, ev->data2);
MouseX = ev->data1;
MouseY = ev->data2;
IsShift = !!(ev->data3 & GKM_SHIFT);
IsAlt = !!(ev->data3 & GKM_ALT);
IsCtrl = !!(ev->data3 & GKM_CTRL);
break;
}
}
bool DStaticEventHandler::UiProcess(const event_t* ev)
{
IFVIRTUAL(DStaticEventHandler, UiProcess)
@ -1108,33 +1052,6 @@ bool DStaticEventHandler::UiProcess(const event_t* ev)
return false;
}
FInputEvent::FInputEvent(const event_t *ev)
{
Type = (EGenericEvent)ev->type;
// we don't want the modders to remember what weird fields mean what for what events.
KeyScan = 0;
KeyChar = 0;
MouseX = 0;
MouseY = 0;
switch (Type)
{
case EV_None:
break;
case EV_KeyDown:
case EV_KeyUp:
KeyScan = ev->data1;
KeyChar = ev->data2;
KeyString = FString(char(ev->data1));
break;
case EV_Mouse:
MouseX = ev->x;
MouseY = ev->y;
break;
default:
break; // EV_DeviceChange = wat?
}
}
bool DStaticEventHandler::InputProcess(const event_t* ev)
{
IFVIRTUAL(DStaticEventHandler, InputProcess)