- moved some event related code to 'common'.
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d739587f6b
commit
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24 changed files with 410 additions and 237 deletions
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@ -630,22 +630,6 @@ DEFINE_FIELD_X(WorldEvent, FWorldEvent, NewDamage);
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DEFINE_FIELD_X(PlayerEvent, FPlayerEvent, PlayerNumber);
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DEFINE_FIELD_X(PlayerEvent, FPlayerEvent, IsReturn);
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DEFINE_FIELD_X(UiEvent, FUiEvent, Type);
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DEFINE_FIELD_X(UiEvent, FUiEvent, KeyString);
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DEFINE_FIELD_X(UiEvent, FUiEvent, KeyChar);
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DEFINE_FIELD_X(UiEvent, FUiEvent, MouseX);
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DEFINE_FIELD_X(UiEvent, FUiEvent, MouseY);
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DEFINE_FIELD_X(UiEvent, FUiEvent, IsShift);
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DEFINE_FIELD_X(UiEvent, FUiEvent, IsAlt);
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DEFINE_FIELD_X(UiEvent, FUiEvent, IsCtrl);
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DEFINE_FIELD_X(InputEvent, FInputEvent, Type);
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DEFINE_FIELD_X(InputEvent, FInputEvent, KeyScan);
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DEFINE_FIELD_X(InputEvent, FInputEvent, KeyString);
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DEFINE_FIELD_X(InputEvent, FInputEvent, KeyChar);
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DEFINE_FIELD_X(InputEvent, FInputEvent, MouseX);
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DEFINE_FIELD_X(InputEvent, FInputEvent, MouseY);
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DEFINE_FIELD_X(ConsoleEvent, FConsoleEvent, Player)
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DEFINE_FIELD_X(ConsoleEvent, FConsoleEvent, Name)
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DEFINE_FIELD_X(ConsoleEvent, FConsoleEvent, Args)
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@ -1050,46 +1034,6 @@ void DStaticEventHandler::PlayerDisconnected(int num)
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}
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}
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FUiEvent::FUiEvent(const event_t *ev)
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{
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Type = (EGUIEvent)ev->subtype;
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KeyChar = 0;
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IsShift = false;
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IsAlt = false;
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IsCtrl = false;
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MouseX = 0;
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MouseY = 0;
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// we don't want the modders to remember what weird fields mean what for what events.
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switch (ev->subtype)
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{
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case EV_GUI_None:
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break;
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case EV_GUI_KeyDown:
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case EV_GUI_KeyRepeat:
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case EV_GUI_KeyUp:
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KeyChar = ev->data1;
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KeyString = FString(char(ev->data1));
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IsShift = !!(ev->data3 & GKM_SHIFT);
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IsAlt = !!(ev->data3 & GKM_ALT);
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IsCtrl = !!(ev->data3 & GKM_CTRL);
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break;
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case EV_GUI_Char:
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KeyChar = ev->data1;
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KeyString = MakeUTF8(ev->data1);
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IsAlt = !!ev->data2; // only true for Win32, not sure about SDL
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break;
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default: // mouse event
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// note: SDL input doesn't seem to provide these at all
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//Printf("Mouse data: %d, %d, %d, %d\n", ev->x, ev->y, ev->data1, ev->data2);
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MouseX = ev->data1;
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MouseY = ev->data2;
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IsShift = !!(ev->data3 & GKM_SHIFT);
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IsAlt = !!(ev->data3 & GKM_ALT);
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IsCtrl = !!(ev->data3 & GKM_CTRL);
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break;
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}
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}
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bool DStaticEventHandler::UiProcess(const event_t* ev)
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{
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IFVIRTUAL(DStaticEventHandler, UiProcess)
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@ -1108,33 +1052,6 @@ bool DStaticEventHandler::UiProcess(const event_t* ev)
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return false;
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}
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FInputEvent::FInputEvent(const event_t *ev)
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{
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Type = (EGenericEvent)ev->type;
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// we don't want the modders to remember what weird fields mean what for what events.
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KeyScan = 0;
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KeyChar = 0;
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MouseX = 0;
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MouseY = 0;
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switch (Type)
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{
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case EV_None:
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break;
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case EV_KeyDown:
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case EV_KeyUp:
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KeyScan = ev->data1;
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KeyChar = ev->data2;
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KeyString = FString(char(ev->data1));
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break;
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case EV_Mouse:
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MouseX = ev->x;
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MouseY = ev->y;
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break;
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default:
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break; // EV_DeviceChange = wat?
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}
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}
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bool DStaticEventHandler::InputProcess(const event_t* ev)
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{
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IFVIRTUAL(DStaticEventHandler, InputProcess)
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