- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
This commit is contained in:
parent
2fff7005ad
commit
5e1c79c050
7 changed files with 48 additions and 106 deletions
|
|
@ -691,8 +691,7 @@ void P_DrawRailTrail(AActor *source, const DVector3 &start, const DVector3 &end,
|
|||
point = start + r * dir;
|
||||
dir.Z = dirz;
|
||||
|
||||
S_Sound (FLOAT2FIXED(point.X), FLOAT2FIXED(point.Y), viewz,
|
||||
CHAN_WEAPON, sound, 1, ATTN_NORM);
|
||||
S_Sound (DVector3(point.X, point.Y, viewz), CHAN_WEAPON, sound, 1, ATTN_NORM);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue