- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
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5e1c79c050
7 changed files with 48 additions and 106 deletions
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@ -309,7 +309,7 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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}
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if (playsound)
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{
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S_Sound (pt[0], pt[1], 0, CHAN_VOICE|CHAN_LISTENERZ, sound, 1, ATTN_STATIC);
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S_Sound (DVector3(FIXED2DBL(pt[0]), FIXED2DBL(pt[1]), 0), CHAN_VOICE|CHAN_LISTENERZ, sound, 1, ATTN_STATIC);
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}
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if (quest != NULL)
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{
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@ -391,7 +391,7 @@ void DActiveButton::Tick ()
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if (def != NULL)
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{
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m_Frame = -1;
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S_Sound (m_X, m_Y, 0, CHAN_VOICE|CHAN_LISTENERZ,
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S_Sound (DVector3(FIXED2DBL(m_X), FIXED2DBL(m_Y), 0), CHAN_VOICE|CHAN_LISTENERZ,
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def->Sound != 0 ? FSoundID(def->Sound) : FSoundID("switches/normbutn"),
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1, ATTN_STATIC);
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bFlippable = false;
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