- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
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7 changed files with 48 additions and 106 deletions
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@ -2106,7 +2106,7 @@ void P_FallingDamage (AActor *actor)
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}
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// The minimum amount of damage you take from falling in Strife
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// is 52. Ouch!
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damage = vel / 25000;
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damage = int(vel / (25000./65536.));
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break;
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default:
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