- fixed: The BFGBall's explosion sequence was missing a state.
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its ice death sequence set. - fixed: Ammo upon game start does not get multiplied when on easy skill. Implementing this as an inventory flag IF_IGNORESKILL also allows to create ammo/weapon/backpack types that don't multiply the ammo given when on this skill. - moved Doom exit sounds into SNDINFO as $random definitions. - Fixed: Dying Lost Souls could be reset to their see state if they slammed into something. SVN r540 (trunk)
This commit is contained in:
parent
2829361c5c
commit
5e2e389bd1
15 changed files with 101 additions and 82 deletions
31
src/gi.cpp
31
src/gi.cpp
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@ -44,29 +44,6 @@ const char *GameNames[9] =
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NULL, "Doom", "Heretic", NULL, "Hexen", NULL, NULL, NULL, "Strife"
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};
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static const char *quitsounds[8] =
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{
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"player/male/death1",
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"demon/pain",
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"grunt/pain",
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"misc/gibbed",
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"misc/teleport",
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"grunt/sight1",
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"grunt/sight3",
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"demon/melee"
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};
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static const char *quitsounds2[8] =
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{
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"vile/active",
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"misc/p_pkup",
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"brain/cube",
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"misc/gibbed",
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"skeleton/swing",
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"knight/death",
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"baby/active",
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"demon/melee"
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};
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static gameborder_t DoomBorder =
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{
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@ -221,7 +198,7 @@ gameinfo_t SharewareGameInfo =
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"VICTORY2",
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"HELP2",
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{ { "HELP1", "HELP2" } },
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quitsounds,
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"menu/quit1",
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1,
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"FLOOR7_2",
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&DoomBorder,
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@ -249,7 +226,7 @@ gameinfo_t RegisteredGameInfo =
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"VICTORY2",
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"ENDPIC",
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{ { "HELP1", "HELP2" } },
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quitsounds,
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"menu/quit1",
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2,
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"FLOOR7_2",
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&DoomBorder,
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@ -277,7 +254,7 @@ gameinfo_t RetailGameInfo =
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"VICTORY2",
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"ENDPIC",
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{ { "HELP1", "CREDIT" } },
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quitsounds,
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"menu/quit1",
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2,
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"FLOOR7_2",
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&DoomBorder,
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@ -305,7 +282,7 @@ gameinfo_t CommercialGameInfo =
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"CREDIT",
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"CREDIT",
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{ { "HELP", "CREDIT" } },
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quitsounds2,
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"menu/quit2",
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3,
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"GRNROCK",
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&DoomBorder,
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