- fixed: The BFGBall's explosion sequence was missing a state.
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its ice death sequence set. - fixed: Ammo upon game start does not get multiplied when on easy skill. Implementing this as an inventory flag IF_IGNORESKILL also allows to create ammo/weapon/backpack types that don't multiply the ammo given when on this skill. - moved Doom exit sounds into SNDINFO as $random definitions. - Fixed: Dying Lost Souls could be reset to their see state if they slammed into something. SVN r540 (trunk)
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15 changed files with 101 additions and 82 deletions
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@ -1967,10 +1967,9 @@ void M_QuitResponse(int ch)
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return;
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if (!netgame)
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{
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if (gameinfo.quitSounds)
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if (gameinfo.quitSound)
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{
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S_Sound (CHAN_VOICE, gameinfo.quitSounds[(gametic>>2)&7],
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1, ATTN_SURROUND);
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S_Sound (CHAN_VOICE, gameinfo.quitSound, 1, ATTN_SURROUND);
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I_WaitVBL (105);
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}
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}
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