- fixed: The BFGBall's explosion sequence was missing a state.

- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its
  ice death sequence set.
- fixed: Ammo upon game start does not get multiplied when on easy skill.
  Implementing this as an inventory flag IF_IGNORESKILL also allows to create
  ammo/weapon/backpack types that don't multiply the ammo given when on this
  skill.
- moved Doom exit sounds into SNDINFO as $random definitions.
- Fixed: Dying Lost Souls could be reset to their see state if they slammed into
  something.

SVN r540 (trunk)
This commit is contained in:
Christoph Oelckers 2007-07-28 12:38:10 +00:00
commit 5e2e389bd1
15 changed files with 101 additions and 82 deletions

View file

@ -1967,10 +1967,9 @@ void M_QuitResponse(int ch)
return;
if (!netgame)
{
if (gameinfo.quitSounds)
if (gameinfo.quitSound)
{
S_Sound (CHAN_VOICE, gameinfo.quitSounds[(gametic>>2)&7],
1, ATTN_SURROUND);
S_Sound (CHAN_VOICE, gameinfo.quitSound, 1, ATTN_SURROUND);
I_WaitVBL (105);
}
}