- fixed: The BFGBall's explosion sequence was missing a state.

- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its
  ice death sequence set.
- fixed: Ammo upon game start does not get multiplied when on easy skill.
  Implementing this as an inventory flag IF_IGNORESKILL also allows to create
  ammo/weapon/backpack types that don't multiply the ammo given when on this
  skill.
- moved Doom exit sounds into SNDINFO as $random definitions.
- Fixed: Dying Lost Souls could be reset to their see state if they slammed into
  something.

SVN r540 (trunk)
This commit is contained in:
Christoph Oelckers 2007-07-28 12:38:10 +00:00
commit 5e2e389bd1
15 changed files with 101 additions and 82 deletions

View file

@ -967,6 +967,7 @@ void APlayerPawn::GiveDefaultInventory ()
else
{
item = static_cast<AInventory *>(Spawn (ti, 0,0,0, NO_REPLACE));
item->ItemFlags|=IF_IGNORESKILL; // no skill multiplicators here
item->Amount = di->amount;
if (item->IsKindOf (RUNTIME_CLASS (AWeapon)))
{