- fixed: The BFGBall's explosion sequence was missing a state.
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its ice death sequence set. - fixed: Ammo upon game start does not get multiplied when on easy skill. Implementing this as an inventory flag IF_IGNORESKILL also allows to create ammo/weapon/backpack types that don't multiply the ammo given when on this skill. - moved Doom exit sounds into SNDINFO as $random definitions. - Fixed: Dying Lost Souls could be reset to their see state if they slammed into something. SVN r540 (trunk)
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15 changed files with 101 additions and 82 deletions
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@ -967,6 +967,7 @@ void APlayerPawn::GiveDefaultInventory ()
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else
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{
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item = static_cast<AInventory *>(Spawn (ti, 0,0,0, NO_REPLACE));
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item->ItemFlags|=IF_IGNORESKILL; // no skill multiplicators here
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item->Amount = di->amount;
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if (item->IsKindOf (RUNTIME_CLASS (AWeapon)))
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{
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