- fixed: The BFGBall's explosion sequence was missing a state.
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its ice death sequence set. - fixed: Ammo upon game start does not get multiplied when on easy skill. Implementing this as an inventory flag IF_IGNORESKILL also allows to create ammo/weapon/backpack types that don't multiply the ammo given when on this skill. - moved Doom exit sounds into SNDINFO as $random definitions. - Fixed: Dying Lost Souls could be reset to their see state if they slammed into something. SVN r540 (trunk)
This commit is contained in:
parent
2829361c5c
commit
5e2e389bd1
15 changed files with 101 additions and 82 deletions
|
|
@ -247,6 +247,7 @@ static flagdef InventoryFlags[] =
|
|||
DEFINE_FLAG(IF, FANCYPICKUPSOUND, AInventory, ItemFlags),
|
||||
DEFINE_FLAG(IF, BIGPOWERUP, AInventory, ItemFlags),
|
||||
DEFINE_FLAG(IF, KEEPDEPLETED, AInventory, ItemFlags),
|
||||
DEFINE_FLAG(IF, IGNORESKILL, AInventory, ItemFlags),
|
||||
};
|
||||
|
||||
static flagdef WeaponFlags[] =
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue