Removed all native components from AInventory.
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parent
d66516ec82
commit
5e4b366724
8 changed files with 75 additions and 206 deletions
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@ -412,33 +412,6 @@ static FFlagDef MoreFlagDefs[] =
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static FFlagDef InventoryFlagDefs[] =
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{
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// Inventory flags
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DEFINE_FLAG(IF, QUIET, AInventory, ItemFlags),
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DEFINE_FLAG(IF, AUTOACTIVATE, AInventory, ItemFlags),
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DEFINE_FLAG(IF, UNDROPPABLE, AInventory, ItemFlags),
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DEFINE_FLAG(IF, INVBAR, AInventory, ItemFlags),
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DEFINE_FLAG(IF, HUBPOWER, AInventory, ItemFlags),
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DEFINE_FLAG(IF, UNTOSSABLE, AInventory, ItemFlags),
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DEFINE_FLAG(IF, ADDITIVETIME, AInventory, ItemFlags),
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DEFINE_FLAG(IF, ALWAYSPICKUP, AInventory, ItemFlags),
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DEFINE_FLAG(IF, FANCYPICKUPSOUND, AInventory, ItemFlags),
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DEFINE_FLAG(IF, BIGPOWERUP, AInventory, ItemFlags),
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DEFINE_FLAG(IF, KEEPDEPLETED, AInventory, ItemFlags),
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DEFINE_FLAG(IF, IGNORESKILL, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOATTENPICKUPSOUND, AInventory, ItemFlags),
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DEFINE_FLAG(IF, PERSISTENTPOWER, AInventory, ItemFlags),
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DEFINE_FLAG(IF, RESTRICTABSOLUTELY, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NEVERRESPAWN, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOSCREENFLASH, AInventory, ItemFlags),
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DEFINE_FLAG(IF, TOSSED, AInventory, ItemFlags),
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DEFINE_FLAG(IF, ALWAYSRESPAWN, AInventory, ItemFlags),
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DEFINE_FLAG(IF, TRANSFER, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOTELEPORTFREEZE, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOSCREENBLINK, AInventory, ItemFlags),
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DEFINE_FLAG(IF, ISARMOR, AInventory, ItemFlags),
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DEFINE_FLAG(IF, ISHEALTH, AInventory, ItemFlags),
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DEFINE_DUMMY_FLAG(FORCERESPAWNINSURVIVAL, false),
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DEFINE_DEPRECATED_FLAG(PICKUPFLASH),
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DEFINE_DEPRECATED_FLAG(INTERHUBSTRIP),
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};
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@ -463,18 +436,11 @@ static FFlagDef DynLightFlagDefs[] =
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DEFINE_FLAG(LF, SPOT, ADynamicLight, lightflags),
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};
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static FFlagDef PowerSpeedFlagDefs[] =
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{
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// PowerSpeed flags
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DEFINE_DEPRECATED_FLAG(NOTRAIL),
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};
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static const struct FFlagList { const PClass * const *Type; FFlagDef *Defs; int NumDefs; int Use; } FlagLists[] =
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{
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{ &RUNTIME_CLASS_CASTLESS(AActor), ActorFlagDefs, countof(ActorFlagDefs), 3 }, // -1 to account for the terminator
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{ &RUNTIME_CLASS_CASTLESS(AActor), MoreFlagDefs, countof(MoreFlagDefs), 1 },
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{ &RUNTIME_CLASS_CASTLESS(AActor), InternalActorFlagDefs, countof(InternalActorFlagDefs), 2 },
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{ &RUNTIME_CLASS_CASTLESS(AInventory), InventoryFlagDefs, countof(InventoryFlagDefs), 3 },
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{ &RUNTIME_CLASS_CASTLESS(APlayerPawn), PlayerPawnFlagDefs, countof(PlayerPawnFlagDefs), 3 },
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{ &RUNTIME_CLASS_CASTLESS(ADynamicLight),DynLightFlagDefs, countof(DynLightFlagDefs), 3 },
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};
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@ -531,9 +497,9 @@ FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2, bo
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{
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forInternalFlags.fieldsize = 4;
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forInternalFlags.name = "";
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forInternalFlags.flagbit = field->Offset? 1 << field->bitval : DEPF_UNUSED;
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forInternalFlags.flagbit = field->Offset? 1 << field->bitval : field->bitval;
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forInternalFlags.structoffset = field->Offset? (int)field->Offset->Offset : -1;
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forInternalFlags.varflags = 0;
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forInternalFlags.varflags = field->Offset == nullptr && field->bitval > 0? VARF_Deprecated : 0;
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return &forInternalFlags;
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}
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}
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@ -549,9 +515,9 @@ FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2, bo
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{
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forInternalFlags.fieldsize = 4;
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forInternalFlags.name = "";
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forInternalFlags.flagbit = field->Offset ? 1 << field->bitval : DEPF_UNUSED;
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forInternalFlags.flagbit = field->Offset ? 1 << field->bitval : field->bitval;
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forInternalFlags.structoffset = field->Offset ? (int)field->Offset->Offset : -1;
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forInternalFlags.varflags = 0;
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forInternalFlags.varflags = field->Offset == nullptr && field->bitval > 0? VARF_Deprecated : 0;
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return &forInternalFlags;
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}
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}
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@ -595,11 +561,6 @@ FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2, bo
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}
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}
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// Handle that lone PowerSpeed flag - this should be more generalized but it's just this one flag and unlikely to become more so an explicit check will do.
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if ((!stricmp(part1, "NOTRAIL") && !strict) || (!stricmp(part1, "POWERSPEED") && !stricmp(part2, "NOTRAIL")))
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{
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return &PowerSpeedFlagDefs[0];
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}
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return NULL;
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}
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