- fixed: The help screens were stretched on 16:9 displays
- fixed: The bunny scroller did not advance its animation to the end when aborted. SVN r3102 (trunk)
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3 changed files with 15 additions and 9 deletions
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@ -98,19 +98,13 @@ void DReadThisMenu::Drawer()
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prevpic = TexMan[gameinfo.infoPages[mScreen-2].GetChars()];
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}
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screen->Dim(0, 1.0, 0,0, SCREENWIDTH, SCREENHEIGHT);
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alpha = MIN<fixed_t> (Scale (gametic - mInfoTic, OPAQUE, TICRATE/3), OPAQUE);
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if (alpha < OPAQUE && prevpic != NULL)
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{
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screen->DrawTexture (prevpic, 0, 0,
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestHeight, screen->GetHeight(),
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TAG_DONE);
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screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE);
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}
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screen->DrawTexture (tex, 0, 0,
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestHeight, screen->GetHeight(),
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DTA_Alpha, alpha,
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TAG_DONE);
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screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha, TAG_DONE);
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}
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