- hm. I thouggr thia has been saved before committing.

This commit is contained in:
Christoph Oelckers 2016-03-01 01:53:09 +01:00
commit 5e7ecb3c44
3 changed files with 4 additions and 8 deletions

View file

@ -4760,12 +4760,8 @@ bool P_UseTraverse(AActor *usething, fixed_t startx, fixed_t starty, fixed_t end
if (P_PointOnLineSide(xpos.x, xpos.y, in->d.line) == 0)
{
FLinePortal *port = in->d.line->getPortal();
if (port->mType != PORTT_LINKED) // other types will cause problems with
{
return true;
}
// Also translate the player origin, so that we can use that for checks further below and in P_CheckSwitchRange
it.PortalRealign(in, PT_ADDLINES | PT_ADDTHINGS, &xpos);
it.PortalRelocate(in, PT_ADDLINES | PT_ADDTHINGS, &xpos);
}
continue;