- preparation work for substituting the menu and intermission screen text graphics for localization
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18 changed files with 161 additions and 61 deletions
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@ -841,8 +841,9 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
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}
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}
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// Ignore the (C)WILVxx lumps from the original Doom IWADs so that the name can be localized properly, if the retrieved text does not come from the default table.
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// This is only active for those IWADS where the style of these graphics matches the provided BIGFONT for the respective game.
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// This cannot use any common localization logic because it may not replace user content at all.
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// Unlike the menus, replacements here do not merely change the style but also the content.
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// On the other hand, the IWAD lumps may always be replaced with text, because they are the same style as the BigFont.
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if (gameinfo.flags & GI_IGNORETITLEPATCHES)
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{
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FTextureID *texids[] = { &wminfo.LName0, &wminfo.LName1 };
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