- fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript.
- properly initialize Baggage everywhere it gets used. - fixed a few items with incorrect Powerup.Type settings that got flagged by the above changes.
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7 changed files with 21 additions and 11 deletions
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@ -2422,11 +2422,18 @@ DEFINE_CLASS_PROPERTY_PREFIX(powerup, type, S, PowerupGiver)
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// Yuck! What was I thinking when I decided to prepend "Power" to the name?
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// Now it's too late to change it...
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PClassActor *cls = PClass::FindActor(str);
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if (cls == NULL || (!cls->IsDescendantOf(RUNTIME_CLASS(APowerup)) && !bag.fromZScript))
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if (cls == nullptr || !cls->IsDescendantOf(RUNTIME_CLASS(APowerup)))
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{
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FString st;
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st.Format("%s%s", strnicmp(str, "power", 5)? "Power" : "", str);
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cls = FindClassTentativePowerup(st);
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if (bag.fromDecorate)
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{
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FString st;
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st.Format("%s%s", strnicmp(str, "power", 5) ? "Power" : "", str);
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cls = FindClassTentativePowerup(st);
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}
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else
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{
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I_Error("Unknown powerup type %s", str);
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}
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}
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defaults->PowerupType = cls;
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