- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
* OPL: specify the core to use for playing this song * FluidSynth: specify a soundfont that should be used for playing the song. * WildMidi: specify a config file that should be used for playing the song. * Timidity++: specify an executable that should be used for playing the song. At least under Windows this allows using Timidity++ with different configs if the executable and each single config are placed in different directories. * GUS: currently not operational, but should later also specify the config. This will need some work, because right now this is initialized only when the sound system is initialized. * all other: no function. These options should mainly be for end users who want to fine-tune how to play the music.
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21 changed files with 135 additions and 79 deletions
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@ -2421,11 +2421,8 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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{
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int lumpnum = -1;
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int length = 0;
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int device = MDEV_DEFAULT;
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MusInfo *handle = NULL;
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int *devp = MidiDevices.CheckKey(musicname);
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if (devp != NULL) device = *devp;
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MidiDeviceSetting *devp = MidiDevices.CheckKey(musicname);
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// Strip off any leading file:// component.
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if (strncmp(musicname, "file://", 7) == 0)
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@ -2495,7 +2492,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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}
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else
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{
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mus_playing.handle = I_RegisterSong (reader, device);
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mus_playing.handle = I_RegisterSong (reader, devp);
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}
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}
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