- Added an Active and Inactive state for monsters.

- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted
  GetRaiseSpeed and GetSinkSpeed.
- Added some remaining DECORATE conversions for Hexen by Karate Chris.


SVN r1144 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-10 11:29:19 +00:00
commit 5ea4b37373
22 changed files with 853 additions and 1261 deletions

View file

@ -56,7 +56,7 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
#include "m_misc.h"
#include "sbar.h"
#include "p_acs.h"
#include "teaminfo.h"
#include "teaminfo.h"
#include "i_system.h"
static FRandom pr_botspawn ("BotSpawn");
@ -66,7 +66,7 @@ void InitBotStuff();
//Externs
FCajunMaster bglobal;
cycle_t BotThinkCycles, BotSupportCycles;
cycle_t BotThinkCycles, BotSupportCycles;
int BotWTG;
static const char *BotConfigStrings[] =