- Added an Active and Inactive state for monsters.
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted GetRaiseSpeed and GetSinkSpeed. - Added some remaining DECORATE conversions for Hexen by Karate Chris. SVN r1144 (trunk)
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22 changed files with 853 additions and 1261 deletions
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@ -27,14 +27,14 @@
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#ifdef _MSC_VER
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#include <malloc.h> // for alloca()
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#endif
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#include "templates.h"
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#include "m_alloc.h"
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#include "m_argv.h"
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#include "m_swap.h"
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#include "m_bbox.h"
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#include "g_game.h"
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#include "i_system.h"
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#include "i_system.h"
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#include "x86.h"
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#include "w_wad.h"
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#include "doomdef.h"
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@ -2560,11 +2560,11 @@ static void P_GroupLines (bool buildmap)
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FBoundingBox bbox;
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bool flaggedNoFronts = false;
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unsigned int ii, jj;
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for (i = 0; i < (int)countof(times); ++i)
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{
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times[i].Reset();
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}
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for (i = 0; i < (int)countof(times); ++i)
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{
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times[i].Reset();
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}
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// look up sector number for each subsector
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times[0].Clock();
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@ -3171,11 +3171,11 @@ void P_SetupLevel (char *lumpname, int position)
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int numbuildthings;
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int i;
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bool buildmap;
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for (i = 0; i < (int)countof(times); ++i)
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{
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times[i].Reset();
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}
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for (i = 0; i < (int)countof(times); ++i)
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{
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times[i].Reset();
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}
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wminfo.partime = 180;
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