- Added an Active and Inactive state for monsters.

- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted
  GetRaiseSpeed and GetSinkSpeed.
- Added some remaining DECORATE conversions for Hexen by Karate Chris.


SVN r1144 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-10 11:29:19 +00:00
commit 5ea4b37373
22 changed files with 853 additions and 1261 deletions

View file

@ -27,14 +27,14 @@
#ifdef _MSC_VER
#include <malloc.h> // for alloca()
#endif
#include "templates.h"
#include "m_alloc.h"
#include "m_argv.h"
#include "m_swap.h"
#include "m_bbox.h"
#include "g_game.h"
#include "i_system.h"
#include "i_system.h"
#include "x86.h"
#include "w_wad.h"
#include "doomdef.h"
@ -2560,11 +2560,11 @@ static void P_GroupLines (bool buildmap)
FBoundingBox bbox;
bool flaggedNoFronts = false;
unsigned int ii, jj;
for (i = 0; i < (int)countof(times); ++i)
{
times[i].Reset();
}
for (i = 0; i < (int)countof(times); ++i)
{
times[i].Reset();
}
// look up sector number for each subsector
times[0].Clock();
@ -3171,11 +3171,11 @@ void P_SetupLevel (char *lumpname, int position)
int numbuildthings;
int i;
bool buildmap;
for (i = 0; i < (int)countof(times); ++i)
{
times[i].Reset();
}
for (i = 0; i < (int)countof(times); ++i)
{
times[i].Reset();
}
wminfo.partime = 180;