- Added an Active and Inactive state for monsters.
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted GetRaiseSpeed and GetSinkSpeed. - Added some remaining DECORATE conversions for Hexen by Karate Chris. SVN r1144 (trunk)
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22 changed files with 853 additions and 1261 deletions
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@ -55,9 +55,9 @@ void ATeleportFog::PostBeginPlay ()
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case GAME_Strife:
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SetState(FindState(NAME_Strife));
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break;
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default:
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break;
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default:
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break;
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}
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}
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