- Added an Active and Inactive state for monsters.
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted GetRaiseSpeed and GetSinkSpeed. - Added some remaining DECORATE conversions for Hexen by Karate Chris. SVN r1144 (trunk)
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22 changed files with 853 additions and 1261 deletions
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@ -1415,9 +1415,9 @@ void R_SetupBuffer ()
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void R_RenderActorView (AActor *actor, bool dontmaplines)
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{
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WallCycles.Reset();
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PlaneCycles.Reset();
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MaskedCycles.Reset();
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WallCycles.Reset();
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PlaneCycles.Reset();
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MaskedCycles.Reset();
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WallScanCycles.Reset();
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R_SetupBuffer ();
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