Only print the message for the player trying to initiate a conversation
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1 changed files with 2 additions and 1 deletions
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@ -5742,7 +5742,8 @@ int NativeStartConversation(AActor *self, AActor *player, bool faceTalker, bool
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if (netgame && net_limitconversations && player->player != nullptr && player->player->mo == player && !player->player->settings_controller)
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{
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Printf("Only settings controllers can start conversations with NPCs\n");
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if (player == players[consoleplayer].mo)
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Printf("Only settings controllers can start conversations with NPCs\n");
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return false;
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}
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