fix for vkdoom

This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-26 17:42:36 -03:00 committed by Nash Muhandes
commit 5eb9a1095e
5 changed files with 9 additions and 2 deletions

View file

@ -470,7 +470,7 @@ double IQMModel::FindFramerate(FName name)
void IQMModel::RenderFrame(FModelRenderer* renderer, FGameTexture* skin, int frame1, int frame2, double inter, FTranslationID translation, const FTextureID* surfaceskinids, int boneStartPosition, void * act)
{
renderer->SetupFrame(this, 0, 0, NumVertices, boneStartPosition >= 0 ? boneStartPosition : screen->mBones->UploadBones(boneData));
renderer->SetupFrame(this, 0, 0, NumVertices, boneStartPosition >= 0 ? boneStartPosition : renderer->UploadBones(boneData));
FGameTexture* lastSkin = nullptr;
for (unsigned i = 0; i < Meshes.Size(); i++)