fix for vkdoom

This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-26 17:42:36 -03:00 committed by Nash Muhandes
commit 5eb9a1095e
5 changed files with 9 additions and 2 deletions

View file

@ -169,6 +169,11 @@ void FHWModelRenderer::DrawElements(int numIndices, size_t offset)
//
//===========================================================================
int FHWModelRenderer::UploadBones(const TArray<VSMatrix>& bones)
{
return state.UploadBones(bones);
}
void FHWModelRenderer::SetupFrame(FModel *model, unsigned int frame1, unsigned int frame2, unsigned int size, int boneStartIndex)
{
auto mdbuff = static_cast<FModelVertexBuffer*>(model->GetVertexBuffer(GetType()));

View file

@ -60,6 +60,7 @@ public:
void DrawArrays(int start, int count) override;
void DrawElements(int numIndices, size_t offset) override;
void SetupFrame(FModel *model, unsigned int frame1, unsigned int frame2, unsigned int size, int boneStartIndex) override;
int UploadBones(const TArray<VSMatrix>& bones) override;
};