- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
This commit is contained in:
parent
49a07180c0
commit
5f1241a55c
8 changed files with 257 additions and 339 deletions
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@ -48,241 +48,10 @@
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#include "r_data/r_translate.h"
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#include "v_text.h"
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EXTERN_CVAR (String, playerclass)
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EXTERN_CVAR (String, name)
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EXTERN_CVAR (Int, team)
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EXTERN_CVAR (Float, autoaim)
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EXTERN_CVAR(Int, team)
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EXTERN_CVAR(Float, autoaim)
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EXTERN_CVAR(Bool, neverswitchonpickup)
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EXTERN_CVAR (Bool, cl_run)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DPlayerMenu : public DListMenu
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{
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DECLARE_CLASS(DPlayerMenu, DListMenu)
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public:
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int PlayerClassIndex;
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FPlayerClass *PlayerClass;
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TArray<int> PlayerColorSets;
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TArray<int> PlayerSkins;
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int mRotation;
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void PickPlayerClass ();
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void UpdateColorsets();
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void UpdateSkins();
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void UpdateTranslation();
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public:
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DPlayerMenu() {}
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void Init(DMenu *parent, DListMenuDescriptor *desc);
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bool Responder (event_t *ev);
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};
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IMPLEMENT_CLASS(DPlayerMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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enum EPDFlags
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{
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ListMenuItemPlayerDisplay_PDF_ROTATION = 0x10001,
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ListMenuItemPlayerDisplay_PDF_SKIN = 0x10002,
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ListMenuItemPlayerDisplay_PDF_CLASS = 0x10003,
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ListMenuItemPlayerDisplay_PDF_MODE = 0x10004,
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ListMenuItemPlayerDisplay_PDF_TRANSLATE = 0x10005,
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};
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void DPlayerMenu::Init(DMenu *parent, DListMenuDescriptor *desc)
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{
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DMenuItemBase *li;
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Super::Init(parent, desc);
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PickPlayerClass();
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mRotation = 0;
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li = GetItem(NAME_Playerdisplay);
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if (li != NULL)
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{
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li->SetValue(ListMenuItemPlayerDisplay_PDF_ROTATION, 0);
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li->SetValue(ListMenuItemPlayerDisplay_PDF_MODE, 1);
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li->SetValue(ListMenuItemPlayerDisplay_PDF_TRANSLATE, 1);
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li->SetValue(ListMenuItemPlayerDisplay_PDF_CLASS, players[consoleplayer].userinfo.GetPlayerClassNum());
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if (PlayerClass != NULL && !(GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN) &&
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players[consoleplayer].userinfo.GetPlayerClassNum() != -1)
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{
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li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, players[consoleplayer].userinfo.GetSkin());
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}
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}
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li = GetItem(NAME_Playerbox);
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if (li != NULL)
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{
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li->SetString(0, name);
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}
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li = GetItem(NAME_Team);
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if (li != NULL)
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{
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li->SetString(0, "None");
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for(unsigned i=0;i<Teams.Size(); i++)
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{
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li->SetString(i+1, Teams[i].GetName());
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}
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li->SetValue(0, team == TEAM_NONE? 0 : team + 1);
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}
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int mycolorset = players[consoleplayer].userinfo.GetColorSet();
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int color = players[consoleplayer].userinfo.GetColor();
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UpdateColorsets();
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li = GetItem(NAME_Red);
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if (li != NULL)
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{
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li->Enable(mycolorset == -1);
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li->SetValue(0, RPART(color));
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}
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li = GetItem(NAME_Green);
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if (li != NULL)
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{
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li->Enable(mycolorset == -1);
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li->SetValue(0, GPART(color));
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}
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li = GetItem(NAME_Blue);
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if (li != NULL)
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{
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li->Enable(mycolorset == -1);
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li->SetValue(0, BPART(color));
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}
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li = GetItem(NAME_Class);
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if (li != NULL)
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{
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if (PlayerClasses.Size() == 1)
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{
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li->SetString(0, GetPrintableDisplayName(PlayerClasses[0].Type));
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li->SetValue(0, 0);
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}
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else
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{
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// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
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if(!gameinfo.norandomplayerclass)
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li->SetString(0, "Random");
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for(unsigned i=0; i< PlayerClasses.Size(); i++)
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{
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const char *cls = GetPrintableDisplayName(PlayerClasses[i].Type);
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li->SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
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}
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int pclass = players[consoleplayer].userinfo.GetPlayerClassNum();
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li->SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
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}
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}
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UpdateSkins();
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li = GetItem(NAME_Gender);
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if (li != NULL)
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{
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li->SetValue(0, players[consoleplayer].userinfo.GetGender());
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}
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li = GetItem(NAME_Autoaim);
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if (li != NULL)
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{
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li->SetValue(0, (int)autoaim);
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}
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li = GetItem(NAME_Switch);
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if (li != NULL)
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{
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li->SetValue(0, neverswitchonpickup);
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}
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li = GetItem(NAME_AlwaysRun);
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if (li != NULL)
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{
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li->SetValue(0, cl_run);
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}
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if (mDesc->mSelectedItem < 0) mDesc->mSelectedItem = 1;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DPlayerMenu::Responder (event_t *ev)
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{
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if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_Char && ev->data1 == ' ')
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{
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// turn the player sprite around
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mRotation = 8 - mRotation;
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DMenuItemBase *li = GetItem(NAME_Playerdisplay);
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if (li != NULL)
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{
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li->SetValue(ListMenuItemPlayerDisplay_PDF_ROTATION, mRotation);
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}
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return true;
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}
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return Super::Responder(ev);
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}
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//=============================================================================
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//
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// done
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//
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//=============================================================================
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void DPlayerMenu::UpdateTranslation()
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{
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int PlayerColor = players[consoleplayer].userinfo.GetColor();
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int PlayerSkin = players[consoleplayer].userinfo.GetSkin();
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int PlayerColorset = players[consoleplayer].userinfo.GetColorSet();
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if (PlayerClass != NULL)
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{
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PlayerSkin = R_FindSkin (Skins[PlayerSkin].Name, int(PlayerClass - &PlayerClasses[0]));
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R_GetPlayerTranslation(PlayerColor, GetColorSet(PlayerClass->Type, PlayerColorset),
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&Skins[PlayerSkin], translationtables[TRANSLATION_Players][MAXPLAYERS]);
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}
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}
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//=============================================================================
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//
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// done
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//
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//=============================================================================
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void DPlayerMenu::PickPlayerClass()
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{
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int pclass = 0;
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// [GRB] Pick a class from player class list
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if (PlayerClasses.Size () > 1)
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{
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pclass = players[consoleplayer].userinfo.GetPlayerClassNum();
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if (pclass < 0)
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{
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pclass = (MenuTime>>7) % PlayerClasses.Size ();
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}
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}
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PlayerClassIndex = pclass;
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PlayerClass = &PlayerClasses[PlayerClassIndex];
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UpdateTranslation();
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}
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EXTERN_CVAR(Bool, cl_run)
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//=============================================================================
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//
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@ -292,7 +61,7 @@ void DPlayerMenu::PickPlayerClass()
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_INT(r);
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PARAM_INT(g);
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PARAM_INT(b);
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@ -308,87 +77,6 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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}
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//=============================================================================
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//
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// done
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//
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//=============================================================================
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void DPlayerMenu::UpdateColorsets()
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{
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DMenuItemBase *li = GetItem(NAME_Color);
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if (li != NULL)
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{
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int sel = 0;
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EnumColorSets(PlayerClass->Type, &PlayerColorSets);
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li->SetString(0, "Custom");
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for(unsigned i=0;i<PlayerColorSets.Size(); i++)
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{
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FPlayerColorSet *colorset = GetColorSet(PlayerClass->Type, PlayerColorSets[i]);
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li->SetString(i+1, colorset->Name);
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}
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int mycolorset = players[consoleplayer].userinfo.GetColorSet();
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if (mycolorset != -1)
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{
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for(unsigned i=0;i<PlayerColorSets.Size(); i++)
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{
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if (PlayerColorSets[i] == mycolorset)
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{
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sel = i+1;
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}
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}
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}
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li->SetValue(0, sel);
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}
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}
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//=============================================================================
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//
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// done
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//
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//=============================================================================
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void DPlayerMenu::UpdateSkins()
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{
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int sel = 0;
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int skin;
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DMenuItemBase *li = GetItem(NAME_Skin);
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if (li != NULL)
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{
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if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
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players[consoleplayer].userinfo.GetPlayerClassNum() == -1)
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{
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li->SetString(0, "Base");
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li->SetValue(0, 0);
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skin = 0;
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}
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else
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{
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PlayerSkins.Clear();
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for (unsigned i = 0; i < Skins.Size(); i++)
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{
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if (PlayerClass->CheckSkin(i))
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{
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int j = PlayerSkins.Push(i);
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li->SetString(j, Skins[i].Name);
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if (players[consoleplayer].userinfo.GetSkin() == i)
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{
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sel = j;
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}
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}
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}
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li->SetValue(0, sel);
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skin = PlayerSkins[sel];
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}
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li = GetItem(NAME_Playerdisplay);
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if (li != NULL)
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{
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li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, skin);
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}
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}
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UpdateTranslation();
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}
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//=============================================================================
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//
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// access to the player config is done natively, so that broader access
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@ -398,7 +86,7 @@ void DPlayerMenu::UpdateSkins()
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DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_STRING(s);
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const char *pp = s;
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FString command("name \"");
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@ -428,7 +116,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_INT(sel);
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if (self == DMenu::CurrentMenu)
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{
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@ -448,7 +136,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_INT(sel);
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PARAM_POINTER(cls, FPlayerClass);
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if (self == DMenu::CurrentMenu)
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@ -468,7 +156,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_INT(sel);
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if (self == DMenu::CurrentMenu)
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{
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@ -486,7 +174,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_FLOAT(val);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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@ -504,7 +192,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_INT(val);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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@ -522,7 +210,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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@ -540,7 +228,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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@ -558,7 +246,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DListMenu);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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@ -567,10 +255,3 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
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}
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return 0;
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}
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DEFINE_FIELD(DPlayerMenu, mRotation)
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DEFINE_FIELD_NAMED(DPlayerMenu, PlayerClass, mPlayerClass)
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DEFINE_FIELD(DPlayerMenu, PlayerColorSets)
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DEFINE_FIELD_NAMED(DPlayerMenu, PlayerSkins, mPlayerSkins)
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DEFINE_FIELD(DPlayerMenu, PlayerClassIndex)
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