- made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code.
Everything temporary is now part of the MapLoader class.
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11 changed files with 128 additions and 128 deletions
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@ -89,7 +89,6 @@
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#include "d_event.h"
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#include "d_netinf.h"
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#include "m_cheat.h"
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#include "compatibility.h"
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#include "m_joy.h"
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#include "po_man.h"
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#include "r_renderer.h"
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@ -2432,8 +2431,6 @@ void D_DoomMain (void)
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StartScreen = new FStartupScreen(0);
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}
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ParseCompatibility();
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CheckCmdLine();
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// [RH] Load sound environments
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