- made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code.

Everything temporary is now part of the MapLoader class.
This commit is contained in:
Christoph Oelckers 2018-12-28 23:14:11 +01:00
commit 5f303859e9
11 changed files with 128 additions and 128 deletions

View file

@ -89,7 +89,6 @@
#include "d_event.h"
#include "d_netinf.h"
#include "m_cheat.h"
#include "compatibility.h"
#include "m_joy.h"
#include "po_man.h"
#include "r_renderer.h"
@ -2432,8 +2431,6 @@ void D_DoomMain (void)
StartScreen = new FStartupScreen(0);
}
ParseCompatibility();
CheckCmdLine();
// [RH] Load sound environments