Move colfunc family of globals into a DrawerStyle class and localize its usage
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17 changed files with 417 additions and 392 deletions
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@ -67,7 +67,8 @@ namespace swrenderer
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curline = ds->curline;
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FDynamicColormap *patchstylecolormap = nullptr;
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bool visible = R_SetPatchStyle(LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
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DrawerStyle drawerstyle;
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bool visible = drawerstyle.SetPatchStyle(LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
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(float)MIN(curline->linedef->alpha, 1.), 0, 0, patchstylecolormap);
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if (!visible && !ds->bFogBoundary && !ds->bFakeBoundary)
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@ -282,7 +283,7 @@ namespace swrenderer
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else
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sprtopscreen = CenterY - texturemid * spryscale;
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R_DrawMaskedColumn(x, iscale, tex, maskedtexturecol[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
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drawerstyle.DrawMaskedColumn(x, iscale, tex, maskedtexturecol[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
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rw_light += rw_lightstep;
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spryscale += rw_scalestep;
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@ -348,7 +349,7 @@ namespace swrenderer
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GetMaskedWallTopBottom(ds, top, bot);
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RenderWallPart renderWallpart;
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renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, texturemid, MaskedSWall, maskedtexturecol, ds->yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
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renderWallpart.Render(drawerstyle, frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, texturemid, MaskedSWall, maskedtexturecol, ds->yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
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}
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clearfog:
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@ -382,7 +383,8 @@ namespace swrenderer
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double yscale;
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fixed_t Alpha = Scale(rover->alpha, OPAQUE, 255);
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bool visible = R_SetPatchStyle(LegacyRenderStyles[rover->flags & FF_ADDITIVETRANS ? STYLE_Add : STYLE_Translucent],
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DrawerStyle drawerstyle;
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bool visible = drawerstyle.SetPatchStyle(LegacyRenderStyles[rover->flags & FF_ADDITIVETRANS ? STYLE_Add : STYLE_Translucent],
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Alpha, 0, 0, basecolormap);
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if (!visible)
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@ -479,7 +481,7 @@ namespace swrenderer
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GetMaskedWallTopBottom(ds, top, bot);
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RenderWallPart renderWallpart;
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renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, wallupper.ScreenY, walllower.ScreenY, texturemid, MaskedSWall, walltexcoords.UPos, yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
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renderWallpart.Render(drawerstyle, frontsector, curline, WallC, rw_pic, x1, x2, wallupper.ScreenY, walllower.ScreenY, texturemid, MaskedSWall, walltexcoords.UPos, yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
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}
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// kg3D - walls of fake floors
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