- use ScanDirectory in all places where the findfile API was used.
This allows to completely hide its implementation details from the rest of the code which only gets a list of file names now.
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15 changed files with 262 additions and 675 deletions
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@ -60,6 +60,7 @@
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#include "g_levellocals.h"
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#include "i_time.h"
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#include "maploader.h"
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#include "fs_findfile.h"
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EXTERN_CVAR(Bool, gl_cachenodes)
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EXTERN_CVAR(Float, gl_cachetime)
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@ -1198,11 +1199,11 @@ bool MapLoader::CheckCachedNodes(MapData *map)
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UNSAFE_CCMD(clearnodecache)
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{
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TArray<FFileList> list;
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FileList list;
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FString path = M_GetCachePath(false);
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path += "/";
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if (!ScanDirectory(list, path))
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if (!ScanDirectory(list, path, "*", false))
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{
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Printf("Unable to scan node cache directory %s\n", path.GetChars());
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return;
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@ -1210,15 +1211,15 @@ UNSAFE_CCMD(clearnodecache)
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// Scan list backwards so that when we reach a directory
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// all files within are already deleted.
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for(int i = list.Size()-1; i >= 0; i--)
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for(int i = (int)list.size()-1; i >= 0; i--)
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{
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if (list[i].isDirectory)
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{
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rmdir(list[i].Filename);
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rmdir(list[i].FilePath.c_str());
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}
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else
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{
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remove(list[i].Filename);
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remove(list[i].FilePath.c_str());
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}
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}
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