Changed the behavior of SetActorTeleFog.
- Don't force "null" to resolve to no actor since "none" is already defined as NULL (via FindClass). (This change also applies to the decorate properties.) - Passing an empty actor name will keep the existing fog since there's otherwise no way set only one fog. Since "none" works to remove the fog, I see no reason not to have this option.
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2 changed files with 16 additions and 27 deletions
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@ -1422,7 +1422,7 @@ DEFINE_PROPERTY(stamina, I, Actor)
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DEFINE_PROPERTY(telefogsourcetype, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "") || (!stricmp(str, "none")) || (!stricmp(str, "null")) || *str == 0) defaults->TeleFogSourceType = NULL;
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if (!stricmp(str, "") || !stricmp(str, "none")) defaults->TeleFogSourceType = NULL;
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else defaults->TeleFogSourceType = FindClassTentative(str,"TeleportFog");
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}
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@ -1432,7 +1432,7 @@ DEFINE_PROPERTY(telefogsourcetype, S, Actor)
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DEFINE_PROPERTY(telefogdesttype, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "") || (!stricmp(str, "none")) || (!stricmp(str, "null")) || *str == 0) defaults->TeleFogDestType = NULL;
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if (!stricmp(str, "") || !stricmp(str, "none")) defaults->TeleFogDestType = NULL;
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else defaults->TeleFogDestType = FindClassTentative(str, "TeleportFog");
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}
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