- let IWAD and PWAD BigFonts override BigUpper for consistency.
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805cf6c098
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5f6198f4e4
6 changed files with 45 additions and 1 deletions
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@ -948,6 +948,7 @@ static void ParseOptionMenu(FScanner &sc)
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sc.MustGetString();
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DOptionMenuDescriptor *desc = Create<DOptionMenuDescriptor>();
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desc->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
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desc->mMenuName = sc.String;
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desc->mSelectedItem = -1;
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desc->mScrollPos = 0;
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@ -1303,6 +1304,7 @@ static void BuildPlayerclassMenu()
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DOptionMenuDescriptor *od = Create<DOptionMenuDescriptor>();
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MenuDescriptors[NAME_Playerclassmenu] = od;
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od->mMenuName = NAME_Playerclassmenu;
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od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
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od->mTitle = "$MNU_CHOOSECLASS";
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od->mSelectedItem = 0;
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od->mScrollPos = 0;
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@ -1683,6 +1685,7 @@ fail:
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od = Create<DOptionMenuDescriptor>();
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MenuDescriptors[NAME_Skillmenu] = od;
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od->mMenuName = NAME_Skillmenu;
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od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
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od->mTitle = "$MNU_CHOOSESKILL";
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od->mSelectedItem = defindex;
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od->mScrollPos = 0;
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