- let IWAD and PWAD BigFonts override BigUpper for consistency.

This commit is contained in:
Christoph Oelckers 2019-03-02 12:54:46 +01:00
commit 5f6198f4e4
6 changed files with 45 additions and 1 deletions

View file

@ -948,6 +948,7 @@ static void ParseOptionMenu(FScanner &sc)
sc.MustGetString();
DOptionMenuDescriptor *desc = Create<DOptionMenuDescriptor>();
desc->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
desc->mMenuName = sc.String;
desc->mSelectedItem = -1;
desc->mScrollPos = 0;
@ -1303,6 +1304,7 @@ static void BuildPlayerclassMenu()
DOptionMenuDescriptor *od = Create<DOptionMenuDescriptor>();
MenuDescriptors[NAME_Playerclassmenu] = od;
od->mMenuName = NAME_Playerclassmenu;
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
od->mTitle = "$MNU_CHOOSECLASS";
od->mSelectedItem = 0;
od->mScrollPos = 0;
@ -1683,6 +1685,7 @@ fail:
od = Create<DOptionMenuDescriptor>();
MenuDescriptors[NAME_Skillmenu] = od;
od->mMenuName = NAME_Skillmenu;
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
od->mTitle = "$MNU_CHOOSESKILL";
od->mSelectedItem = defindex;
od->mScrollPos = 0;