- Fixed: Sounds apparently don't default to location 0,0,0 so I need to set

that explicitly for 2D sounds in 3D mode.
- Fixed: I had forgotten to actually set the head relative flag for 2D sounds
  played in 3D.
- Fixed: Reverb was applied to digital music in software 3D mode.

SVN r793 (trunk)
This commit is contained in:
Randy Heit 2008-03-11 03:19:16 +00:00
commit 5f746bea5e
2 changed files with 28 additions and 5 deletions

View file

@ -1,3 +1,15 @@
March 10, 2008
- EAX is a pain in the butt to get it to work reliably. Why? I can get the
reverb to work just fine with software, but with hardware, I hear nothing
special at all.
- Fixed: Sounds apparently don't default to location 0,0,0 so I need to set
that explicitly for 2D sounds in 3D mode.
- Fixed: I had forgotten to actually set the head relative flag for 2D sounds
played in 3D.
- Fixed: Reverb was applied to digital music in software 3D mode. I tried
turning off reverb for 2D sounds too, but that turned it off for _all_
subsequent sounds and not that specific channel.
March 9, 2008 (Changes by Graf Zahl)
- fixed: StreamSong::SetPosition required a NULL pointer check.
- fixed: The release build still linked to the old FMOD version.