Reverted use of tchar.h which should be considered deprecated.
GZDoom is Unicode only - as should be the norm for any Windows application - and will not work when compiled as ANSI so there's no good reason to use this wrapper.
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3 changed files with 6 additions and 15 deletions
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@ -46,7 +46,6 @@ static void* PosixGetProcAddress (const GLubyte* name)
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#undef APIENTRY
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#endif
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#include <windows.h>
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#include <tchar.h>
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#ifdef _MSC_VER
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@ -77,7 +76,7 @@ static void CheckOpenGL(void)
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{
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if (opengl32dll == 0)
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{
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opengl32dll = LoadLibrary(_T("OpenGL32.DLL"));
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opengl32dll = LoadLibraryA("OpenGL32.DLL");
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if (opengl32dll != 0)
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{
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createcontext = (HGLRC(WINAPI*)(HDC)) GetProcAddress(opengl32dll, "wglCreateContext");
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