- sound code and most of texture code converted to FileRdr.
This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
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46 changed files with 333 additions and 307 deletions
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@ -1224,7 +1224,7 @@ CCMD(secret)
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int lumpno=Wads.CheckNumForName("SECRETS");
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if (lumpno < 0) return;
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FWadLump lump = Wads.OpenLumpNum(lumpno);
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auto lump = Wads.OpenLumpReader(lumpno);
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FString maphdr;
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maphdr.Format("[%s]", mapname);
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