- sound code and most of texture code converted to FileRdr.

This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
This commit is contained in:
Christoph Oelckers 2018-03-10 18:45:11 +01:00
commit 5fa63c396d
46 changed files with 333 additions and 307 deletions

View file

@ -232,7 +232,7 @@ void R_InitColormaps ()
if (Wads.LumpLength (fakecmaps[j].lump) >= 256)
{
int k, r, g, b;
FWadLump lump = Wads.OpenLumpNum (fakecmaps[j].lump);
auto lump = Wads.OpenLumpReader (fakecmaps[j].lump);
lump.Read(map, 256);
r = g = b = 0;