- sound code and most of texture code converted to FileRdr.

This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
This commit is contained in:
Christoph Oelckers 2018-03-10 18:45:11 +01:00
commit 5fa63c396d
46 changed files with 333 additions and 307 deletions

View file

@ -72,7 +72,7 @@ private:
//
//==========================================================================
FTexture *AutomapTexture_TryCreate(FileReader &data, int lumpnum)
FTexture *AutomapTexture_TryCreate(FileRdr &data, int lumpnum)
{
if (data.GetLength() < 320) return NULL;
if (!Wads.CheckLumpName(lumpnum, "AUTOPAGE")) return NULL;