- sound code and most of texture code converted to FileRdr.

This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
This commit is contained in:
Christoph Oelckers 2018-03-10 18:45:11 +01:00
commit 5fa63c396d
46 changed files with 333 additions and 307 deletions

View file

@ -68,11 +68,11 @@ protected:
//
//==========================================================================
FTexture *EmptyTexture_TryCreate(FileReader & file, int lumpnum)
FTexture *EmptyTexture_TryCreate(FileRdr & file, int lumpnum)
{
char check[8];
if (file.GetLength() != 8) return NULL;
file.Seek(0, SEEK_SET);
file.Seek(0, FileRdr::SeekSet);
if (file.Read(check, 8) != 8) return NULL;
if (memcmp(check, "\0\0\0\0\0\0\0\0", 8)) return NULL;