- sound code and most of texture code converted to FileRdr.
This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
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46 changed files with 333 additions and 307 deletions
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@ -83,13 +83,13 @@ protected:
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//
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//==========================================================================
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FTexture *IMGZTexture_TryCreate(FileReader & file, int lumpnum)
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FTexture *IMGZTexture_TryCreate(FileRdr & file, int lumpnum)
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{
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uint32_t magic = 0;
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uint16_t w, h;
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int16_t l, t;
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file.Seek(0, SEEK_SET);
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file.Seek(0, FileRdr::SeekSet);
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if (file.Read(&magic, 4) != 4) return NULL;
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if (magic != MAKE_ID('I','M','G','Z')) return NULL;
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file >> w >> h >> l >> t;
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