- sound code and most of texture code converted to FileRdr.
This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
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46 changed files with 333 additions and 307 deletions
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@ -814,7 +814,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
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}
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{
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FWadLump pnames = Wads.OpenLumpNum (patcheslump);
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auto pnames = Wads.OpenLumpReader (patcheslump);
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pnames >> numpatches;
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