- sound code and most of texture code converted to FileRdr.

This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
This commit is contained in:
Christoph Oelckers 2018-03-10 18:45:11 +01:00
commit 5fa63c396d
46 changed files with 333 additions and 307 deletions

View file

@ -814,7 +814,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
}
{
FWadLump pnames = Wads.OpenLumpNum (patcheslump);
auto pnames = Wads.OpenLumpReader (patcheslump);
pnames >> numpatches;