Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer

This commit is contained in:
Magnus Norddahl 2017-03-12 18:54:39 +01:00
commit 5fdbbc4f9e
67 changed files with 883 additions and 845 deletions

View file

@ -34,8 +34,9 @@ void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &cli
if (RenderPolySprite::IsThingCulled(thing))
return;
DVector3 pos = thing->InterpolatedPosition(r_viewpoint.TicFrac);
pos.Z += thing->GetBobOffset(r_viewpoint.TicFrac);
const auto &viewpoint = PolyRenderer::Instance()->Thread.Viewport->viewpoint;
DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
pos.Z += thing->GetBobOffset(viewpoint.TicFrac);
bool flipTextureX = false;
FTexture *tex = RenderPolySprite::GetSpriteTexture(thing, flipTextureX);
@ -73,7 +74,7 @@ void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &cli
return;
bool foggy = false;
int actualextralight = foggy ? 0 : r_viewpoint.extralight << 4;
int actualextralight = foggy ? 0 : viewpoint.extralight << 4;
std::pair<float, float> offsets[4] =
{